Nevada Energy doesn't lose money. The gaming industry loses money. It employs all the people. It pays all the taxes. And if you take the P&L, the profit and loss, of the hotels in Las Vegas and Reno, it is a number that is minus, not plus, minus.
The gaming world isn't filled only with violence and depravity. In fact, it's mostly enchanting.
Gaming is one of those things that's pretty amazing because when you think about it, everybody wants to game; whether you're a casual gamer, or you're an enthusiast gamer, there's a large market for us.
The gaming enthusiast that buys a tremendous amount of games is truly insatiable.
I foresee online gaming changing when there are good audio-visual links connecting the participants, thus approximating play in a face-to-face group.
I'm so glad to have Xbox as a franchise, especially at a time when gaming is becoming even more important - as a digital life category and in the mobile world.
Gamer humor ranges all over the place. What it comes down to is taking a lot of what we see in gaming and we're familiar with in gaming and being like, 'OK, hold on, let's re-examine this for a second. Isn't this funny? Isn't this strange? Isn't this a little bit ridiculous?' That's where it is.
I was like, 'I want us to stop using that term. I'm not a 'girl gamer.' I'm just a gamer.' The reasons I love gaming are the same reasons everyone loves gaming.
To allow our audiences to watch more professionally produced video content, we acquired Major League Gaming - MLG - and we expect MLG to become the 'ESPN of Videogames' with a focus on the celebration of gamers, both amateur and professionals.
I'm still focused on the flagship businesses: Quicken Loans and RockBridge, the title company, and some of the board stuff in the gaming.
Since I first got my iPhone and 'Super Monkey Ball' came out, I was like, 'Oh my gosh, this is great.' I'm always searching for the nirvana of mobile gaming, whether that's from a Game Boy or a Vita or a PSP or now the Switch.
I think if someone has a gaming obsession, 'Ultima' became mine. I would say no other series ingrained itself in how I want to make games or what I want them to be more than 'Ultima' did.
The only thing I think that is wrong with modern gaming now is the free-to-play stuff on mobile phones. I think it's very cynical and cold and weird.
PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.
Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.
I'm interested in all forms of content, including Internet and gaming. On the TV side, cable has sparked a renaissance of the medium and that will continue for storytellers.
We are trying to capture the widest possible audience all around the world. In other words, we are trying to capture the people who are even beyond the gaming population.
If gaming were seen as an art, the important question would be not whether games are good for us but whether they are good, full stop.
We see our mobile initiatives as a way to bring our intellectual properties and our gameplay experiences to a larger population than the tens or hundred million consumers that own a dedicated gaming system.
It's hard because you can't legislate creative diversity. I think it's more that the gaming community's more diverse, and they're going to ask for more diverse experiences. They're going to demand them.