For the first six years of his career, Sammy Sosa was one of the least patient players in the game. He could hit the long ball and steal a base, but he was undisciplined.
Three of my childhood dreams went unfulfilled. I never saw a no-hitter, never saw a triple play, and never caught a ball that had been hit into the stands. But I did see the Yankees beat the Brooklyn Dodgers in a World Series game when I was 10.
When I first got into the rap game, I had an early dream of unifying rappers.
What was exciting to me in talking to Kogonada was I was just very convinced that he was a very real and pure artist. He was so uninterested in the commercial game.
One game, one pitch can change everything for a hitter. The way I like to approach it is that every at-bat is its own unique opportunity to go out there and do something really good.
We don't believe used games are in the best interest of the consumer. We have products that consumers want to hold onto. They want to play all of the levels of a 'Zelda' game and unlock all of the levels.
Manu Ginobili - I like to watch him. I would pay to watch him play the game. He will try things that will drive a coach crazy, like a full-court bounce pass, but he has such a flair for the game. I love his energy and his spirit and his unpredictability.
Unraveling the threads of a good game story is like solving a well-crafted puzzle. After a lengthy, sometimes difficult journey, the pieces click into place, and you're rewarded with the satisfying payoff of a job well done.
I worked at a Web development shop and other start-ups and eventually started a project called Ludicorp, which built an online game. We soon ran out of money, and Flickr was the last-ditch effort to save the company. It quickly became a very unstoppable juggernaut.
Being an offensive lineman, you always have the mindset of being an unsung hero - a lot of the people who look at the game follow the ball.
I saw someone lose $100 million in one night. When you watch that, as an owner-operator of a game, you realize that these numbers are incredibly unsustainable, incredibly unhealthy. So, I was not happy about this loss. It brought me no joy or adrenaline.
It really lasted the whole game, because I was really untouchable, unstoppable that game. But it was heightened on one particular play, and that was the longest run where everything completely slowed down. My awareness was so keen, it was so heightened, it was really amazing.
I talk to amateurs, up-and-coming guys, fighters older than me, and we compare notes to teach each other how to leave this game on top from a legacy and financial standpoint.
I keep trying to bring a more professional approach to New Zealand cricket. It's an uphill battle. I stay in the game because I find it intriguing and interesting. I'm not interested in coaching international sides. I don't mind short-term coaching. I don't want to get involved in the politics of teams.
My approach to cricket has been reasonably simple: it was about giving everything to the team, it was about playing with dignity and it was about upholding the spirit of the game. I hope I have done some of that. I have failed at times, but I have never stopped trying. It is why I leave with sadness but also with pride.
I feel like in order for our team to have the upper hand, I have to play extremely well, and I have to bring the rest of the team with me. That's how I feel approaching every game.
It's fine to admit being nervous - after the event. But if you tell people you're uptight before the game, it can be like, 'That guy's got problems. We can't trust him.'
Obsessing about statistics won't make you a better poker player. In fact, you'll end up wasting too much valuable time on that stuff when you should be concentrating on crucial issues, like getting a read on your opponents and studying the psychological aspects of the game.
Do you remember the first three years of Steam? People absolutely hated that Valve forced you to launch their game through what some people called a virus at the time, which was the Steam client. But Steam led the digital distribution revolution: it was the first across all platforms.
About half the people at Valve have run their own companies, so they always have the option not just to take a job at another game company, but to go start their own company. The question you always have to answer is, 'How are we making these people more valuable than they would be elsewhere?'