With everything that I design, from a church to a plate to skyscraper to a spoon. I am always thinking about voluptuous volumes and spaces.
I love the '60s and sort of wish all design had stopped in 1967. That would be my dream. They were really just nailing it - everyone looked great - but then it started getting a bit slippery after that.
My particular aesthetic of light and color and design wouldn't change as a result of working with computer graphics rather than with slit scan or miniatures.
As an actor, you see a sliver of how the show is made, but to see the actual writing process and the re-writing process and the casting process and art direction and set design - all of this is happening in a very intense period.
To go back to architecture, what's organic about architecture as a field, unlike product design, is this whole issue of holism and of monumentality is really our realm. Like, we have to design things which are coherent as a single object, but also break down into small rooms and have an identity of both the big scale and the small scale.
Hey, I'm a good software engineer, but I'm not exactly known for my fashion sense. White socks and sandals don't translate to 'good design sense'.
Once you come up with a premise, you have to work out how it all happened. It's a bit like coming up with a spectacular roof design first. Before you can get it up there, you need to build a solid foundation and supporting structure.
Considering my specialization in architecture, I'm not surprised that the first graphic novel to thoroughly engage, not to say captivate, me is Chip Kidd and Dave Taylor's 'Batman: Death by Design.'
Once I tried to make a standardization of staircases. Probably that is one of the oldest of the standardizations. Of course, we design new staircase steps every day in connection with all our houses, but a standardized step depends on the height of the buildings and on all kinds of things.
At Stanford, we teach 'design thinking' - that is, we put together small, interdisciplinary groups to figure out what the true needs are and then to apply the art of engineering to serve them.
Stargate by far is the top of the pile when it comes to Sci-Fi. The quality is great. They have really good writers, production design, lighting, wardrobe.
I design my start-up ventures around my own personal beliefs and values.
I do believe that most startups who develop applications and digital products design 'towards the middle.' By this, I mean they design their products to reach the broadest consumer base possible, which is a sound strategy in some respects.
All architecture is shelter, all great architecture is the design of space that contains, cuddles, exalts, or stimulates the persons in that space.
I've always loved fashion design. I love drawing and creating looks and styling.
The new Zune may not be an iPod killer, but it does offer a clean interface, great industrial design, HD radio, and a subscription model for music, making it significantly less expensive for big users.
Genetic design is something we can use to fight the lack of sustainability we humans are forcing on the earth's environment.
So that ideas of sort of relaxed symmetry have been something for years that I have been concerned with because I think that symmetry is a neutral shape as opposed to a form of design.
Many anthropologists work with a concept called embodied knowledge - tacit, nonscientific knowledge - and look for ways to incorporate such information into product design.
One of the best animated films I've seen come out of Disney was the Tarzan movie. I wasn't crazy about the story or the design on Tarzan's face, but the traditional animation was spectacular.