Still, most of those effects occur in the context of harmless play and it is patently obvious that children are not normally turned into aggressive little monsters by TV or video games, since most children do not become aggressive little monsters.
Some people think literature is high culture and that it should only have a small readership. I don't think so... I have to compete with popular culture, including TV, magazines, movies and video games.
I'm very careful about how I portray violence in my films. I do believe that violence, especially violent video games, are not a good thing for young kids.
All reading should be pleasurable! I don't like people who keep reeling out the 'books are so important' line. First and foremost, reading is about entertainment, the same as movies, video games and music.
The consumer likes having a brand-new experience and reliving it over and over again. If you create the right type of experience, that also happens in video games.
The only other thing that's like video games for me is watching tennis on TV. I can have it on, and there's a rhythmic quality to it - I can be watching Wimbledon or the U.S. Open and still be working.
Video games are bad for you? That's what they said about rock-n-roll.
Since young people would much rather play fast-action, rapidly advancing video games, and gambling laws for slot machines and roulette tables haven't changed much since the 1950s, look for casinos to build large video game tournament centers and allow people to bet on the action, similar to betting on college basketball.
In the time between records, I always have lots of stuff going on. I shoot photography, make little sculptures, play video games.
One thing that we have found over the years is that video games themselves are a thing that have a tendency to be difficult for them to break out of a particular segment, or a particular group, or a particular group of people with particular interests.
Solitary pursuits like playing video games and skateboarding can't compete with the thrill of mobbing a teammate as he scores the winning run - nor do they end with a postgame trip to Dairy Queen.
Dropping the news to my parents that I was skipping my 'dream education' at Chalmers to sit at home recording videos while playing video games was not easy.
I didn't have any social skills at all, but my mom noticed I was way more vocal when I had a Nintendo controller in my hand. So she'd set up play dates with other kids to come over and play video games.
Video games are so popular these days, getting the opportunity to star in one is something special. More people should do it.
It's nearly impossible to enforce actual consequences in video games at the moment, but at a table, sitting face-to-face across a tabletop game, or even playing at a LAN party, sportsmanship matters.
While girls average a healthy five hours a week on video games, boys average 13. The problem? The brain chemistry of video games stimulates feel-good dopamine that builds motivation to win in a fantasy while starving the parts of the brain focused on real-world motivation.
My No. 1 key with fans is, honestly, to stay connected with them. I think it's important to talk to the fans online and respond to their questions. You know, live streaming, playing video games.
My brother and I have always had this theory that, as stupid as it sounds, in video games, there is a certain hand-eye coordination and a thought process that you can learn.
Because several 'Titans' characters have been used in video games, I've got royalty checks for six figures. And I had no knowledge of this until I opened the mailbox, because I don't follow the video game world!
Video games seem to be mostly a boy thing - viewed by young boys and created by big boys. I believe that if more videos games were created by women, the violence in these games - especially against women - would be rapidly toned down.