Often, these downplay the power of cultural imperialism - in that sense, playing the game of US interests - by reassuring us that the global success of American mass culture is not as bad as all that.
There's many ups and downs in the fight game.
To be efficient with the football in practice and on the game field obviously is the most important thing, but be efficient with the football, make smart decisions, be great on third downs, be great in the red zone, when the game's on the line in the fourth quarter - that's what I love.
The DS was launched back in 2004, and sales of that machine hit a record in 2009 in the United States. That is totally different from the conventional sales pattern, in which game gear sales peak in the third year and take a downturn thereafter.
Any team that's drafting me, you're going to get the same person. You're going to get a competitor, a guy who's passionate about the game and, even though I'm a rookie, a guy who will try to be a leader to the best of my ability.
Being tough on China is one thing. Being completely erratic with no strategy and dragging businesses and farmers through the mud, using them as pawns in the game, is not the way to beat China.
Somebody said they threw their copy of Dungeons and Dragons into the fire, and it screamed. It's a game! The magic spells in it are as real as the gold. Try retiring on that stuff.
'Did our parents really let us do that?' is a game my friends and I sometimes play. We remember taking off on bikes alone, playing in the woods for hours, crawling through storm drains to follow creek beds.
I feel like Drake saw that I was up-and-coming in the gaming scene, and he thought it would be a perfect way to just tap into another source of viewers by playing with me. He also might have just wanted to game. I'm not sure.
One thing that I do want to say is Drake, as an artist, anybody has to respect him. He's in the game, and he's been in the game - he has longevity, even if he doesn't write or writes his music.
There are some who expect every game to make a dramatic change the way that 'Resident Evil 4' did over its predecessors. And for that series I think the change was fantastic and completely necessary. I honestly think it should have happened much sooner than it did. But that kind of change is not necessary for every game.
Qwiki is a game changer. The team has succeeded in creating an entirely new media format that will drastically improve the web experience.
I'm bringing what Snoop and Dre was bringing to the game.
The very first game I worked on was for DreamWorks Interactive's 'The Lost World: Jurassic Park.'
When you're growing up, you play dress-up - it's a game, it's a pastime. And then as you get older, getting ready and looking nice becomes this constant stress. I want to make it fun again.
As soon as I discovered PlayStation, I was throwing hints here and there to my dad - cutting out the clipping of a video game, cutting out the clippings of the PlayStation, leaving it on his dresser. I remember on Christmas morning, I unwrapped my gift, and sure enough, it was the PS2. I've been a PlayStation guy ever since.
At least before my hip replacement, I had a quick first step. I could get by you off the dribble. My business game is the same way. I can turn an idea into a business before you know it's going to be important. My first step will blow by you.
Your touch and your feel for the game is pretty much gone if you don't work on it - at least get some shots up or dribble the ball.
My game is based on improvisation. Often, a forward does not have the time to think too much. You have a second, rarely more, to decide whether to dribble, shoot or pass to the right or left. It is instinct that gives the orders.
Somebody can say they don't understand why somebody drifts. But I've always found people who drift interesting, 'cause it shows me the game's not stagnant in their own head. They're thinking.