I think the thing I've always tried to do is - and I didn't plan it, it just started to come out that way - is try to make challenging music that flirts with accessibility.
I was excited by the process of Pandora, which I still think is a decent product. Not as great in actuality as it sounds. After the first hour, its weaknesses start to show up.
When I'm writing music, I'm not playing a character. I'm not Alice Cooper or Gene Simmons or someone like that, who has acknowledged that they are writing music for a character.
I've watched with a kind of wary eye how gaming has progressed. I was there at the beginning with Pong in the arcade, and a lot of my great childhood memories were around a 'Tempest' machine.
I'd much rather be worrying about playing that note in tune, and picking out the best way to arrange the song, rather than thinking about pricing for the download. It's not art.
I write most of my songs when I'm in a bad mood.
I doubt I'll ever pay someone to do a remix again, because there's some amazing stuff just coming out of bedrooms.
In 2010, aside from that niche of music that I have no interest in - Black Eyed Peas territory, disposable pop stuff - there's almost an incentive to go back to making music as adventurous and groundbreaking as you can, because nobody gets a big hit anymore.
When I first played 'Wolfenstein 3D,' it blew my mind. It had a big impact on me.
What I have appreciated about the 'Call of Duty' games is the scale of production. It's not an indie game. It's not trying to be an indie game. But I've genuinely been pretty consistently blown away by, wow, what an effort has gone into this.
I wanted to escape Small Town U.S.A. To dismiss the boundaries, to explore. My life experience came from watching movies, TV, and reading books and magazines. When your culture comes from watching TV everyday, you're bombarded with images of things that seem cool, places that seem interesting, people who have jobs and careers and opportunities.
When your culture comes from watching TV every day, you're bombarded with images of things that seem cool, places that seem interesting, people who have jobs and careers and opportunities. None of that happened where I was. You're almost taught to realize it's not for you.
'Downward Spiral' felt like I had an unending bottomless pit of rage and self-loathing inside me and I had to somehow challenge something or I'd explode. I thought I could get through by putting everything into my music, standing in front of an audience and screaming emotions at them from my guts.
I would love to be looked at some day - and I'm not ever saying I'm at this level - but I'd love to be mentioned in the same breath as a Bowie or an Eno. Those are the people that I admire artistically, their career trajectory, the integrity throughout their career, the bravery of their career.
Now U2's not my favorite band, but I do respect them, and in the same way I respect Bowie: They change without fear of change.
It's not like I ride a broom into interviews. I don't hang upside down with a cape on.
I have been wildly enthused about gaming since I was younger, and a career path I chose not to go down but did really consider was getting into programming and game design.
When I'm on stage, the songs that we've chosen to play from the back catalog are things that still resonate with me, and matter to me. And the songs that I couldn't be a part of, we don't play anymore.
Live interaction with a crowd is a cathartic, spiritual kind of exchange, and it's intensified at a festival.
Wal-Mart went on a rampage years ago insisting all music they carry be censored of all profanity and 'clean' versions be made for them to carry.