And when you died I took you down to the river. And when I died you waited for me by the shore. So it was that time passed between us.
Good and bad ideas both come from the same fountain of speculation and experiment.
Sometimes I write captions on the in-flight magazines and then replace them in the seat pocket.
The more I draw and write, the more I realise that accidents are a necessary part of any creative act, much more so than logic or wisdom. Sometimes a mistake is the only way of arriving at an original concept, and the history of successful inventions is full of mishaps, serendipity and unintended results.
I actually started out as a writer and then converted to illustration because I realised that there was a dearth of good illustrators in genre fiction, at least in Australia at that time.
Drawing a good picture is like telling a really good lie - the key is in the incidental detail.
Illustrating is more about communicating specific ideas to a reader. Painting is more like pure science, more about the act of painting.
The detail adds an element of unexpected something. All fiction is false; what makes it convincing is that it runs alongside the truth. The real world has lots of incidental details, so a painting also has to have that element of imperfection and irregularity, those incidental details.
My friend Markus Zusak wrote a story from the point of view of death, 'The Book Thief.' I thought that's a great idea, where your omniscient narrator is death. I'm glad he had that idea because I wouldn't have been able to work so well with it.
As a younger person, I was obsessed with Ray Bradbury, and I think his stories did more to shape me as a storyteller than anybody else - even though, when I read them now, a lot of them seem overly sentimental. But that's probably the writer that I've thought about the most, even though I don't necessarily like a lot of his work.
I always overwrite - really awful, long bits of script - and then I trim it down to the bare bones and then add a little bit to colour it in. At the end of all of my stories, I test for wordless comprehension. So I remove the text and see if it works by itself. And if it does, I feel that that's a successful story.
It's only a very small percentage of creative thinking that ends up connecting with a wider audience, and even then, any success is quite unpredictable.