That we plug in carts or CDs with megabytes of memory when only yesterday we were happy to have 64K or 128K in our Apple II and PC workhorses... that's nothing short of phenomenal.
Pong can clearly be credited with having starting the coin-operated arcade videogame industry with a bang!
If I learned anything from the Army, it was about being able to get things done, no matter how tough the assignment, and it served me later in life.
Three cheers for the artistry of the lone designer doing his thing!
When technology is ready for something novel, when the components needed to build something new become affordable, it is going to be done by someone and more likely by several people.
Coming up with novel ideas and converting them into real products has always been as natural as breathing for me.
When you get to be over 80, your coordination goes to hell and a half.
Going back to the technical track of my life, note that I have been designing electronic products, both of the consumer and defense electronics variety, since Pluto was a pup. Many of these products broke new ground... creativity at work!
I had the misfortune of being born in a horrendous situation.
By and large, I'm in the same boat as other inventors. If we're lucky, of the 10 or 15 items we do a year, maybe one or two of them wind up with a licensing agreement.
An entire generation of talented people - engineers, artists, scriptwriters, musicians, programmers - have been busy creating a whole new art form for us. The name of this new game is interactivity.
'Pong' is simply a knockoff of the Odyssey Ping-Pong game.
All my friends, they're all gone. I've outlived them all.
In 1966, thoughts about playing games using an ordinary TV set began to percolate in my mind.
When you built television sets, you have all this test equipment. And you'd have all these lines and squares on the screen to test it. So it occurred to me that it might be fun for people to control the lines and squares on the screen.