I started on an Apple II, which I had bought at the very end of 1978 for half of my annual income. I made $4,500 a year, and I spent half of it on the computer.
The Apple has the fewest bells and whistles. It has simple sound and few graphics special effects. In a way, that is a weakness because markets for the other machines are getting bigger.
All of the good stuff is going to be done in the future. The stuff we are doing now is crummy compared with what will finally mature.
I know when something is kind of half-baked.
When I am starting a new game, I have to program it for the Apple, because I want to get all of the markets.
To be honest, I look at my Pinball program and feel that it is old stuff. I could do much better.
I think a craft becomes an art form when the space of possible solutions becomes so huge that engineering can't carry you through.