I started on an Apple II, which I had bought at the very end of 1978 for half of my annual income. I made $4,500 a year, and I spent half of it on the computer.
I think a craft becomes an art form when the space of possible solutions becomes so huge that engineering can't carry you through.
To be honest, I look at my Pinball program and feel that it is old stuff. I could do much better.
When I am starting a new game, I have to program it for the Apple, because I want to get all of the markets.
I know when something is kind of half-baked.
All of the good stuff is going to be done in the future. The stuff we are doing now is crummy compared with what will finally mature.