I was a cartoonist when I was at university, but I decided to go into movie making knowing that I could still draw by doing movies, design work, story boards, and such.
By the fourth grade, I graduated to an erector set and spent many happy hours constructing devices of unknown purpose where the main design criterion was to maximize the number of moving parts and overall size.
I have a background in technology, design, architecture, arts and sciences. I see myself as a multi-dimensional person.
I'd like to design something like a city or a museum. I want to do something hands on rather than just play golf which is the sport of the religious right.
I find airports to be purgatorial in many ways. I mean, even from the basics of the design: you know, this sort of - this muted gray and the fluorescent lights.
Britain's great strength is its innovative, design and engineering natural ability and we're not using it.
Space doesn't offer an escape from Earth's problems. And even with nuclear fuel, the transit time to nearby stars exceeds a human lifetime. Interstellar travel is therefore, in my view, an enterprise for post-humans, evolved from our species not via natural selection, but by design.
Shoe design is like architecture - with the finest structure and tight, precise seams, it suits my obsessive neatness.
If I look at my own growth, I started in product design. And we grew and created new products, and we were also able to change the idea of design a few times.
If I thought about planning, I'd plan movies. If I thought about planning my life, I'd plan my life more rationally, not like New Yorkers who live their lives so irrationally, without reason. Maybe that's the connection between my movies and New York: the movies have the same kind of lack of overall design.
I'm fascinated with design. I realized early that I had no talent in that direction, but I love talking with architects and designers about what they do. I appreciate applied creativity as a source of pleasure and meaning.
I have a notebook, and I know what decisions will be made in pre-production. Everything is pre-determined in the pre-production period. I visually design the whole thing, and I know when things will happen.
Consumer confusion is the result of many individual problems when it comes to website design and development services, but in a nutshell, it boils down to the rapid growth of the Web and the lack of competitive measure available.
I really, really like interior design. I grew up in a really old house outside of Philly that was built in 1821. My mom is really into antiques, and my dad is very mid-century. They're not together anymore, so in the middle of growing up, I, all of the sudden, had two houses that were very different but really well done in each of their own ways.
There is no one-size-fits-all solution to the challenges facing our cities or to the housing crisis, but the two issues need to be considered together. From an urban design and planning point of view, the well-connected open city is a powerful paradigm and an engine for integration and inclusivity.
In my opinion, no single design is apt to be optimal for everyone.
Everyone by now presumably knows about the danger of premature optimization. I think we should be just as worried about premature design - designing too early what a program should do.
I have had this view of the optimization of the electrode design for a long time. Historically we went through various phases in the work and eventually worked on large sheets - very large sheets - of palladium.
People crave predictability, and when you design and use systems, you give people predictability. More importantly, when you build systems, they can help you orchestrate, and orchestration helps you create the habits that continuously improve the systems!
By far the most difficult skill I learned as a C.E.O. was the ability to manage my own psychology. Organizational design, process design, metrics, hiring and firing were all relatively straightforward skills to master compared with keeping my mind in check.