When you're on camera, even though you try to lose yourself in the character, you are aware that there is a camera there capturing every moment of it visually. With doing a voiceover job, you are worried about the sound of it, and you have to make all those visual colors come out with your sound.
Basically, I only play one character; I just play him at different volumes.
Putting a wig on and a costume and doing a wacky character is always fun.
I'd rather go back to waitressing than play a character that I hate.
That godfather of the modern action blockbuster, 'The Godfather,' is entirely character driven, propelled by the transformation of a crime lord's youngest son, who breaks bad when he evolves from white-sheep war hero to blood-soaked inheritor of his father's empire.
I played a little bit of 'City of Heroes' - they have a really great character generation system. I was pretty impressed with that. I played 'World of Warcraft' with my kids. That's a lot of fun.
Every actor has their own process. For me, I really need to stay in the pocket. So, if I'm on set and I'm in character, I'm not thinking like a producer. If I'm on set and I'm not in character, wardrobe and make-up, and I'm just coming on set for the moments that I'm not shooting, then I'm able to be the producer.
I believe that pop culture is just, like, so ready for 'Watchmen.' We tried so hard to ride that wave between satire and reality, and all the things that make you still care about the character, but you don't miss the commentary about them.
I saw 'Six Degrees of Separation' because my brother was in it. It was a watershed experience. It was theatrical and scary, and New York functioned like a character. John Guare became a hero for me.
I've known Emma Watson since she was 9, we've watched each other grow up, formed this sort of brother/sister bond, and suddenly I'm leaning in to kiss her. Well, it felt completely wrong... but, you know, you try to sink into the character and divorce yourself from it. We ended up laughing hysterically afterwards.
I have songs that define characters from each film of mine. It can be a song from that particular film or something that just goes with the wavelength of the film; you listen to it, and it gives you that rhythm. I can't articulate how it helps, but it somehow gives you an understanding of the character.
My character on 'I'm In the Band,' Derek Jupiter of Iron Weasel, is definitely one of the crazier ones. That's completely on the other end of the spectrum. There's absolutely nothing like Derek any shape or form. I'm having so much fun playing this egotistical, '80s-era rockstar - everything he does is from the point-of-view of a rockstar.
Sometimes when you play a character, you can feel it in your body. And I felt like I had characteristics of my dog: the way Webster moves, the way he holds his head. I kind of adapted it into this part unconsciously.
A person's character is but half formed till after wedlock.
In theater, the wellspring of the character comes from the doing of it, like a trial by fire, but in front of an audience.
Whether it's angst or jealousy, catfights always have to come from the wellspring of the emotion of the character.
I used to get stuck trying to find the first sentence of a story, then I realised that it was often because I didn't know what problem a character was facing in the story. As soon as I did, I could have the character trying to do something about it or have the problem whack him between the eyes.
It is tough for an actress to raise her voice on sexual harassment because the chances are they will question your character, they will ruin your career, and they will defeat you in the power game. So one has to be very strong to fight against these white-collar mafias.
The character of the computer whiz is not one that would normally be associated with me.
This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it's like to actually control a character from a top-down, 'God's eye' view, and to figure out how the game camera can be controlled by the player's head.