I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal.
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
Japanese people have a funny habit of abbreviating names.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
What comes next? Super Mario 128? Actually, that's what I want to do.
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
I made some games, but I'm pretending like I didn't because they all turned out weird.
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Video games are bad for you? That's what they said about rock-n-roll.
My days all follow much the same pattern. They are structured and typical.
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
You can use a lot of different technologies to create something that doesn't really have a lot of value.
I always try and come up with a clear theme when I'm making a videogame.