Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.
I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.
With the creative stuff, I have highs of being very productive and lows of being not productive. I have that in my moods as well.
The most interesting indie titles always tend to come out of nowhere for me. That's part of the fun for me.
I definitely think 'Minecraft' is a freak thing. There's no way you could replicate it intentionally.
I already have it, but a good keyboard is invaluable when you spend a lot of time typing. My favorite one is the ancient IBM Model M I have at home.
I feel there is this looming cloud over my life.
I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter.
I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.
I'm worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun.
Partying is not a sane way to spend money, but it's fun. When we were young, we did not have a lot of money at all, so I thought, 'If I ever get rich, I'm not going to become one of those boring rich people who doesn't spend money.'
If you build a car, you can only sell it once. If you paint a fence, you only get paid for it once. If you create a piece of software that's essentially free to reproduce, you can keep getting paid over and over perpetually.
I have the ability to get code done, but I'm impatient, and it's scrappy as a result. Maybe that helped me with 'Minecraft,' as it came quickly. But, well, at some point, I'd like to actually become a good programmer.
I first wore a hat after seeing a friend wear a hat. It seemed like a neat way to keep snow off my head without having to wear a beanie, so I tried it on for a while. Turns out I started wearing the hat at around the time people took pictures of me and put them online and in newspapers, so it kind of became part of my public image.
'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.
I used to be really stressed about that: like, how do I follow up on 'Minecraft,' because I have this weird expectation to. But after a while, what I realized I enjoy doing is prototyping and playing with ideas.
Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers.
'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.