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Books with the subject: Three Dimensional Display Systems
Up to 20 books are listed, in descending order of popularity
Tricks of the Game Programming Gurus
Andre LaMothe
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Awesome 3d Game Development: No Programming Required (Game Development Series)
Clayton E Crooks II
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Shaders for Game Programmers and Artists
Sebastien St-Laurent
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Unity Game Development Essentials
Will Goldstone
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Magic eye II
N E Thing Enterprises
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Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series)
Matt Pharr
,
Greg Humphreys
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Digital Lighting and Rendering (2nd Edition) ([digital])
Jeremy Birn
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Creating Game Art for 3D Engines
Brad Strong
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An Introduction to ray tracing
edited by Andrew S Glassner
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