Role-playing games are just an organic improvised space for storytelling.
A lot of games and voiceover projects, they're not giving the actor a lot of context. The actor, no matter how good they are, might not be able to deliver a performance that fits the action.
Time and time again, the players constantly surprise you and often not do at all what you expect and completely muck up your preparation, and that's kind of the beauty of the game. It wouldn't be as fun to the DM if everything worked out exactly how you thought it would.
I played the first 'Resident Evil' on a PlayStation in high school. I remember, those were the beginning of the survival-horror genre; I've been following it for a very long time.
There aren't a lot of entertainment-based mediums, the visual or recorded mediums, that empower the audience to go off the next day and create it themselves. You can't watch a movie or a show and the next day say, 'I want to make that.' You have to go to school.
Role-playing games have been a huge part of my life and a huge part of my training as a performer - learning social skills, meeting friends, and being a generally competent person - so I owe a lot to role-playing games.