I think that first-person shooter is a stable genre that's going to be here forever, just like there are going to be driving games forever. There's something just intrinsically rewarding about turning around a corner and shooting at something.
A lot of the work at Oculus has gone into working out better position tracking.
A strong team can take any crazy vision and turn it into reality.
The core of what I do is solve problems, whether that's in graphic engine flow or rockets. I like working on things that are going to have an impact one way or the other.
Rocket science has been mythologized all out of proportion to its true difficulty.
I've said before that I'm a remarkably unsentimental person.